
The cars, both yours and the others are well-drawn and easily recognizable for what they are. The graphics in this game a pretty good, even at lower resolutions. With a whole group of high score tables you also feel a pressing urge to try to better your previous best. Each is quite tough in its own way, and damn fun to do. In Pursuit you have to tail another car as long as you can in Trailblazer you have to follow a course knocking over cones to gain time in Survival you have to survive as long as you can against a whole bunch of homicidal cops in Carnage you get to see how much damage (in dollars) you can cause in one minute. There are so many sub-games to choose from, each has its own unique challenge. Many different cars to try (most you'll recognize). The game description and review at MobyGames says it all: "Perform authentic maneuvers like donuts, 180 spin, 360 spin, reverse 180 spin, and more as you cut through alley ways, across sidewalks and parks, smash park benches and and drive over traffic cones. Your job, naturally, is to expose and foil their plans. You play a police officer who is assigned to go undercover as driver for a crime syndicate.

"You have to do something," he said - publishers have "every right" to protect their hefty game investments.Driver is a superb driving action game from Reflections Interactive, the team behind Destruction Derby series. That was later dropped in favour of an online check-in once per play session.ĭespite the backlash, Ubisoft Reflections' Edmonson defended a publisher's right to use DRM. Driver: San Francisco, at one point, required a constant internet connect. Ubisoft has come under fire for installing strict anti-piracy DRM protection on its PC games.

Ubisoft PC games From Dust and Call of Juarez: The Cartel also suffered delays.

Ubisoft only confirmed the staggered release of Driver: San Francisco on PC relatively recently, in early August.

"It's nothing like as long as many other games, where the PC can follow the console by many, many months - it's still fairly tight." "When we get to the point where is finished, the PC guys take the final version of the code-base and do everything that's needed to build it into what they've already built." "The PC version trails the console versions because the code-base comes from the consoles," explained studio boss Martin Edmonson. That the PC version of Driver: San Francisco must wait for a 30th September release represents a "natural delay" - "it wasn't held back", developer Ubisoft Reflections told Eurogamer.
